Technical Artist (Profiling) Fixed Term

Hybrid
CompanyAvalanche Studios Group
LocationStockholm
Category-
DepartmentDevelopment
Seniority-
WorkplaceHybrid
Posted2026-09-24
Vialever

Description

What you'll do

  • Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project.
  • Tune visual quality and performance to find the right balance for the target platform.
  • Define, establish, and communicate performance budgets across relevant areas of the game.
  • Develop and/or request tools to support performance tracking, profiling, and analysis.
  • Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement.
  • Regularly profile, analyze, and investigate in-game performance on the target platform.
  • Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform.

Who you are

  • Several years of professional experience as a Technical Artist within the games industry.
  • Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.
  • Deep understanding of game engine pipelines and graphics/rendering principles.
  • Strong in scripting with Python and comfortable reading and navigating C++ codebases.
  • Familiar with HLSL (or a similar shading language) and have an interest in shader development.