Technical Artist (Profiling) Fixed Term
Hybrid
Description
What you'll do
- Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project.
- Tune visual quality and performance to find the right balance for the target platform.
- Define, establish, and communicate performance budgets across relevant areas of the game.
- Develop and/or request tools to support performance tracking, profiling, and analysis.
- Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement.
- Regularly profile, analyze, and investigate in-game performance on the target platform.
- Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform.
Who you are
- Several years of professional experience as a Technical Artist within the games industry.
- Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.
- Deep understanding of game engine pipelines and graphics/rendering principles.
- Strong in scripting with Python and comfortable reading and navigating C++ codebases.
- Familiar with HLSL (or a similar shading language) and have an interest in shader development.